bkravi問:我不知道之前有沒有人討論過?但我沒找到關於討論這兩套算圖引擎。毫無疑問地,VRay是套業界證明好用的算圖器,很可靠、效能與品質極佳。但是最近我看到偏差式與無偏差式(Biased vs Unbiased)的算圖之間的論戰。有人試無偏差的物理為基礎的引擎,很多VRay的老用戶已經用了vray好幾年了可能會喜歡看到這樣的效果,因為這群人看了VRay產生的GI效果好幾年了,操作同樣的設定可能會覺得厭煩。但我不只是看過CORONA的GI細節表現,其他的非偏差試算圖引擎設定很快且不太需要微調參數。(譯者註:自V-Ray 3.3開始,開發人員已經朝向『能讓用戶除了image sampler以外,可以免除調整品質的需要』的方向邁進。)
【2015年12月28日,臺北】全球3D設計、工程及軟體領導廠商歐特克公司(Autodesk, Inc.)日前於美國Autodesk University大會上揭示全新的Forge雲端計畫,期望加速雲端生態系統發展,以支持「未來智造(the future of making things)」。此計畫包括平台即服務(PaaS)產品、開發者計畫,以及一億美元的投資基金等三大部分,旨在推動新一波的創新科技,徹底改變產品設計、製造和使用的方式;其中,來自臺灣的HWTrek全球硬體製造協作平台亦列入首波合作夥伴之一,也是此計畫唯一美國境外的合作對象。
Inspired by "houdini tutorial database", here I make a list of thinkingParticles payment tutorials and it's table of contents. Easy to find them when you need to learn specific topics. Click on the link to buy it.
BerconNoise Map is perfect procedural texture for rust material. We can use it as mask for rusted metal. We can even make the mask grow by animate the "spread" parameter.
By mixing two color: black and orange with and special noise mask (Electric)
Animate the "Phase" will make this "buring pattern" moving over time. This Electric pattern (from BLUR PLUGIN) can be easily produce with 3ds max noise map (see HERE or HERE).
(This article is based on thinkingParticles sample scene file "inmesh.max") Imagine you have particles scattering on floor, a moving sphere pass through the floor. You want particles outside of sphere color red, those inside of sphere color blue (with inmesh operator). If you only use one inMesh operator, those particle remain blue even if they are not longer inside of the sphere. You need two inMesh operators to control those who inside sphere shows in blue color, once they are outside of sphere, turn back to red.
Those outside particles once inside of sphere mesh, put them in "inside" group
所以,我們怎樣最佳化模擬流體的呢?檔案大小、算圖時間與網路頻寬等因素。這裡我先不談模擬時間的最佳化,儘管這是很重要也很常見的問題。你需要知道的,自從Fume FX 2.0推出,就有很多很酷的新功能,很多功能我覺得沒被重視 大部分人以為Fume FX 2.0跟Fume FX 2.1差不多,其實2.1版增加了很多功能...
不僅僅是修復了幾個程式錯誤,新的Wavelet-Turbulence (WT) 與 Post Processing (以下簡稱PP) 。即便是PP的功能大部分人以為這個功能只是用在變速(retime)而已。提醒你,我幾乎每個專案都用到retime ,讓你可以模擬100個frame 然後讓煙速度變慢,省卻了許多冗長的、沒必要的預先模擬階段(pre-roll)。