By Hammer Chen, Kristin Ivanova
In this article I put everything I learned about thinkingParticles and Phoenix explosions together. Car explosion is my go-to scene setup as it contains some key components:
- Car rigid body simulation: hinges joint for car doors and spring joint for car suspension
- VolumeBreaker for shattering glasses
- Fire and explosion with Chaos Phoenix, using thinkingParticles; particles are used as fluid sources.
Once again, with this setup I cover all the essential components for a basic but convincing car explosion.
Final animation
Here are the key steps for setting up the scene. Though I use thinkingParticles for the particles/dynamics effects, the concept is applicable even when using other particle systems such as PFlow or tyFlow, for some parts of the scene setup at least.
Although the tips and tricks I convey here are pretty straightforward, the actual setup can be rather complex. You need some basic knowledge of thinkingParticles and Phoenix to begin with.










































