In this tutorial, you will learn how to use very simple particle setup and Thinkbox Frost, to create realtime water stream. Of course this is not as accurate as Realflow but can be useful for some conditions.
The basic idea is to use Superspay as a particle source, with proper spacewrap binding, the particles can move more or less like water. Then we use Frost to create water mesh from Superspray.
1. Create a Superspray in your scene:
2. Create a Drag force:
3. Create a Gravity:
4. Create a wind:
5. Bind all the forces (Drag, gravity and Wind) to your superspray. Create a Frost and pick up the Superspray. Change the type to "Anisotropic"
6. Frost: tweak around those parameters till you get good results. That's it! sooooo easy ; )
In this quick tutorial I will show you how to use "vertex to particle" operator in thinkingParticles, to simulate animated ribbon (or cloth) wrapping around any geometry.
one lowpoly ribbon mesh object (create by using retopology tools in 3ds max)
one female object for collision
one animated mesh, move along ribbon mesh, which control region of ribbon to be activate
1. Create two group in tP: ribbon and ribbon_activate
2. Vertex to Particle will generate particles base on selected object (in this case is the ribbon mesh), and those particles will control the movement of ribbon, acting as joints (or spring), so the ribbon mesh can act like cloth.
3. InMesh operator will control which region of particles (on the ribbon) to be activated. Once they are "in mesh", will transfer to "ribbon_activate" group.
4. Once particles are in "ribbon_activate" group, we can apply all kind of force on it. For example a vortex force.
5. Select the female mesh as source of Deflector, so the ribbon can collide with female body.
6. On top of the ribbon mesh, you can add "turbosmooth" or "shell" modifier to make ribbon more realistic. That's it!
switchable user interface (Basic, Advanced and Expert)
reduce rendering times around 40 ~75 % (through new rendering core, Embree, Probabilistic lights, progressive rendering and Dynamic Splitting of the render buffer)
suppress single over bright pixels effectively through "Max ray intensity"
Cons
with same settings, V-Ray 3.0 beta sometimes produce slightly noisy images compare with V-Ray 2.4
currently, VRay BPTracer is still under development
Simulating a water is not a easy task. Neither rendering for water. Since water is a transparent material in the same time reflect its environment, it is not easy to render a clean and beautiful water rendering.
【2013年8月12日,臺北】全球3D設計、工程及娛樂軟體領導廠商歐特克公司(Autodesk, Inc.)宣布,臺灣動畫製作公司砌禾數位動畫有限公司憑藉Autodesk Maya軟體的3D動畫創作功能和靈活性,屢獲國際知名傳媒娛樂公司青睞,實現包括日本遊戲大廠SQUARE ENIX的《Final Fantasy XIII-2》、《Final Fantasy XIV》、《HITMAN》、《零式》,CAPCOM的《惡靈古堡》 片頭動畫,以及澳洲動畫影集《Paddle Pop》等製作水準極高的大型動畫作品;同時,亦將臺灣堅強的3D動畫軟實力推進國際舞台。
IoMelt is a RealFlow plugin written by Ole Lemming, you can use it to create realistic melting effect. IoMelt works like the Filter Daemon in Realflow, it can transfer fill object emitter to container emitter, base on temperature. Because the effect is based on temperature, it dissolve fill object from its edge, can create realistic melting effect. This tutorial assume you have basic knowledge about Realflow.
編譯:Hammer Chen Phoenix FD for 3ds Max Service Pack可供下載
新的Phoenix FD for 3ds Max service pack可供下載,您可以到Chaos Group公司網頁的Downloads區下載。所有Phoenix FD 2.0的客戶皆可免費下載更新。