Showing posts with label plugin. Show all posts
Showing posts with label plugin. Show all posts

2008/11/17

35個你不可不知的3dsmax plugin免費外掛網站


說在3ds max發展的歷史當中, plugin外掛就扮演了一個重要角色, 我們甚至可以說這套軟體 根本就是多個外掛搭建而成 在舊版的max中你甚至還可以看到各個小外掛的遺跡 直到3dsmax9才將這些小外掛整合(或是隱藏起來?)到主程式中. 就使用者來說 不安裝一兩套不管是免費或是商業外掛 似乎就不能做很多事 就軟體開發商而言似乎也是如此. 也就是因為如此造就了3ds max廣大的用戶群與廣大的免費外掛資源. 本站特別企劃網羅全球各地 重要的免費3ds max plugin外掛網站 提供約35個網站資料 依排名依依位網友介紹哪裡有好康的下載.

1. 第一名的網站是Maxplugins.de. 這是3ds max外掛的終極網站 是全球 全世界甚至是全太陽系最有系統整理付費或免費3ds max外掛的網站了. 入口是以max的版本區分區塊. 如果你不想管哪個版本的話可在搜尋的時候勾選 "All versions".
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2006/09/24

[資源]免費城市製造外掛CT Gen (Citygen)

(圖片 轉載自原作者網頁: http://ch.miaux.free.fr/ct_desc.html)


無意間發的的免費外掛 在C4D當中有Citigen 現在3ds max也有類似功能的外掛了----名叫CT Gen

作者是...很抱歉我還沒查到 因為網頁是法語. 對這個外掛有興趣的可以點這裡觀看與下載. 會法語的人 麻煩教一下網頁在寫什?

我現在是還沒弄懂啦 雖然有法翻英的翻譯(Google Toolbar) 但是還沒上手. 但是想一想如果用外掛 結果只是建立如此簡單的城市 還不如自己用scatter 手動建立建築物 不是嗎?

[相關文章]
Procedural Modeling of Cities程序性產生城市的3D模型與材質

2006/09/19

[教學][影片] 用仙女棒寫字sparklers





很早以前網路上就有人介紹 用仙女棒寫字 想說在3ds max當中是否能達到相同效果呢?

這個教學 教你用Particle Flow 與免費的外掛Trail 3.0建立仙女棒的效果.

下載Trail 3.0 請點這裡. 或是到MAX plugins.de網站搜尋.

製作手寫效果如果你有FreeHand Spline 1.5 maxscript會比較方便些. 你可以到Scriptspot 網站下載.

關於仙女棒的照片 你可以到Flickr istockphoto. (關鍵字: sparkler writing, sparks, sparkers)


教學影片(全長 53分, 分成兩個影片)






相關參數設定請參考:Trail 3.0設定

Particle Flow設定



連結:
中國人在世界兒童運動會上強奪我國國旗

請問你要加入天使隊嗎?

2006/08/12

[tutor]breasts bounce simulation by using blubber 1.0 Maxscript


See final result please click here




This tutorial is intend to simulate a natural breasts bounce. You can apply to other part of body if want to. As you know I am not a native English speaker, if you find any error or wrong English please e-mail me or make a comment in this thread.

This tutorial is not for very beginner in 3ds max, if you have experiments with character studio or morpher modifier, it will be easier to understand.

Blubber 1.0 maxscript is created by Andy in CGEmpire. This script is "a simple tool for adding and controlling secondary motion using morph targets". Click here to download the script. Demo 1 and Demo 2. Very thanks Andy and CGEmpire for such useful tool. So let's get start:

Installation:
1. download the blubber 1.0 maxscript from CGEmpire. Unzip it and copy all the bitmap to 3ds max installation path folder "UI" (ie: C:\3dsmax6\UI)
2. start 3ds max (version 6, 7 or 8)
3. Go to Customize/Customize User Interface, click on Toolbar Tab: MainUI , Category and you will see "CGEmpire Tools" from pull-down menu. Now on the right hand, click the New to create a new toolbar then drag the "CGEmpire Tools icon" to the new toolbar you just created.
Now the blubber maxscript is fully installed.

You must have a breast model in this tutorial. You can create you own or download a free breasts model from Turbo Squid (You must register first to download). In this tutorial I use a breast model(lwo format) created by Tomwoof. If you want to use your own model, try not to use too complex or too low polygon model.

Scene Setup
4. In max, create a character rig by using character studio.
Tip: create a Female body type model, this will make it easier when you rigging your breasts model.
5. import you breasts model, re size it to match the size of your character rig's breasts.
6. select the breasts model, hold down shift key and drag to create more there copy of the breasts model. Now you have 4 same models in your scene. Please rename them to : breast, breast-up, breast-left and breast-out.

The for models will be used for morpher targets. Now you have to modify your model that have the look of bounce up, bounce left and bounce out.

7. select the breast-up model, in Edit Mesh (or edit poly) mode, select its nipples, turn on soft selection, change the Falloff(value around 0.14) to select the breasts. Now use your move and rotate tool to modify your model so it looks like bouncing upward. Same procedure to the breast-left and breast-out model.
Tip: exaggerate the effect is recommended, you can fine-tune it latter on.

Bone and rigging
8. select the breast model and apply a physique modifier to it: click on "attach to Node" button then select bip01 (the one character you just create). Go to Sub-object level/envelope, select spline2 them adjust "Radio Scale" and "Parent, Child overlap" value to let the envelope fully cover the breast model. Move around your character to see if the rig works and no problem.

9. Setup the morpher: select the breast model and apply morpher modifier to it: Go to Sub-object level, load multiple targets. Select all other 3 breast model.
Tip: set the Global setting: Max=100 Min=-100 Limits. This will ensure your bounce breasts move move naturally.

10. Now time to use the Maxscript: Blubber 1.0. Select the breast model then click on the blubber button, pop-out the blubber user interface. Go to blubber bone/add blubber bone to create bone for your breast(it is a max dummy object). Move it to the position of the breast model and re size it to cover all the breast region.

11. In the pull-down menu of blubber: select blubber bone/select parentbone, select bip01 spline2. and in the Blubber Bone/Select TargetMesh, select your breast model.

12. Set the mass, stiffness and damping value of your breast. Set the there orientation (up, out and left) to its corresponding morph channel.
Tip: if your mass, stiffness and damping value already looks all right, change them seems to me won't have too obvious effect. As long as you not set the damping value to zero, this will make the breasts too old looking.

Note: Since this script work likes other physics simulation plug-in, remember to turn off "real time" and "loop" playback. When playing animation, the simulation will run and bake the motion data to your model. If the real time option turn on, you will see error results.

Every time you run the simulation, remember to click the "Go to start" button twice, and go to Blubber/update Scene. If you want to recalculate, select the breast model, delete all the key-frames.

So how to run simulation and baking the motion in your model? Just turn on auto key frame and Play animation, the blubber script will do the rest.

Simulation
13. Create animation to your character or load a motion capture file.
14. Select the breast model, go to morpher modifier so you can observe the morpher channel value changing in real time. Turn on auto key-frame then hit play animation...now the blubber run simulation, baking keyframes to your breast model. Observe the morpher channel value, if the value is higher than 100 or lower than -100, then its no good.
Tip: If the result is unnatural, you can change the scale value in blubber script UI.

15. Delete the blubber dummy (because the motion data has already baked into your model morpher modifier)

16. Select the breast model. Go to Graph Editor/ Track view Curve Editor, select "Morpher Modifier" then go to pull-down menu key/ reduce key to optimize the key-frames.
Tip: Best breast bounce curve should move around zero value [+/-] 80

17. Continue. Select different Morpher channel (up, out or left), select all keys and move it toward the zero value. Then Scale value to enhance the bounce effect around 80%.

18. Complete. Now you can render the animation to see the result.

Discussion threads
CGEmpire Forum, Blubber thread01. (Start by Andy---The Blubber script author)

CGEmpire Forum, Blubber thread02.

Tutorial in Traditional Chinese

Discussion in HALLUCINO Forum (Japanese)

FX3D (Korea) (New!)

More free tutorials
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faking human motion with ragdoll maxscript

Kamehameha! Dragonball-like effect by using Reactor and Ragdoll Maxscript

Marilyn Monroe-style blow skirt---tips when working with Reactor Cloth

Sparkler writing in 3ds max with Trail 3.0 (Hot!)

Food in Taiwan: A steamed bun (Taiwanese)

Quick Shrimp Modeling &Texturing (Taiwanese)

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Off-topic
China officals grabbed Taiwan's flag during ICG


2006/08/03

[教學]Sauce醬油材質教學

醬油有一種半透明的感覺 普通的材質不容易做到 本例用fr-advanced material. 關鍵如右圖 設定absorption=20 顏色設的黑黑的 如此一來就會有不透光的感覺 效果請參考 這裡

軟體使用: Cebas Finnalrender stage-1

[相關連結]利用blobs 6.0建立wasabi芥末 建模+材質

2006/07/29

[資源][教學]Greeble Plugin下載與安裝


Greeble的意思就是把一些小的片段與物件分散於物體表面 最早是由在Yale大學的Scott Yu所提出的 用於心理學與人臉分析. 最早應用Greeble觀念的特效電影就是星際大戰(Star War) 將Greeble放至於戰艦上 增加它的真實性.

3ds max也有Greeble plugin可將任何物體 例如Teapot表面增加Greeble的構造. Greeble可以應用於建造簡單的城市 或是機器感.

Greeble plugin可以在Klanky的網站上下載. 檔案是壓縮檔 解壓縮完後 將 "greeble.dlm"檔案複製到你安裝3ds max的plugins資料夾當中(例如:C:\Program Files\3dsmax7\plugins)

複製完後 啟動3ds max, 任意建立一個物體 此例建立一個box, 然後到Modifer當中找到Greeble 給予box Greeble的外觀.

[相關連結] 幾個3ds max免費外掛plugins的網站

[資源]推薦幾個3ds max免費外掛plugins的網站


就我所知 三個主要的免費資源

1. maxplugins.de 簡潔的介面 依照3ds max版本作為分類 免費! 強力推薦

2. max3dstuff 一位叫做Peter Waji 寫了很多有用的外掛 全部免費

3. effectware 提供一些免費的外掛

先列出這三項 希望對想要下載3ds max plugins卻不知去哪裡下載的人 有幫助

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