by Hammer Chen
People have been asking me about how to create a splash, or how to render out Mist with PhoenixFD 3. Here I made a very short tutorial how to do it.
1. Elements
You have four elements to create a splash shot: liquid mesh, foam, splash, and mist. The last three are particles, have to render out by PhoenixFD dedicate Particle Shader. Liquid mesh is animated geometry. During simulation, the liquid mesh will generate Splash particles, and those Splash particles will split into Mist particles. And those Mist particles might convert back to liquid mesh; all depends on the threshold you set.
People have been asking me about how to create a splash, or how to render out Mist with PhoenixFD 3. Here I made a very short tutorial how to do it.
1. Elements
You have four elements to create a splash shot: liquid mesh, foam, splash, and mist. The last three are particles, have to render out by PhoenixFD dedicate Particle Shader. Liquid mesh is animated geometry. During simulation, the liquid mesh will generate Splash particles, and those Splash particles will split into Mist particles. And those Mist particles might convert back to liquid mesh; all depends on the threshold you set.