2016/04/19
2016/04/07
PhoenixFD 2.2 for 3dsMax實測報告
文 / Hammer Chen
優點:
- 在3dsMax平台上,唯一同時可以模擬火焰 、水 、煙霧 及爆破的外掛軟體。甚至支援粒子算圖
- 與VRay完美整合,不需要透過如Krakatoa這類的particle renderer,可直接渲染液體的泡沫、浪花
- Viewport預覽效能絕佳
- 模擬時不會鎖住viewport,因此可以邊模擬邊調參數或算圖
- 提供各種專門的參數解決不同特效需求
- 原廠在論壇與社群網站都提供積極技術支援
- Color and Transparency 編輯器操作不便
- 缺乏專門的render elements (在下一版將提供)
- 大量分散的參數,學習曲線較長
- 缺乏Gravity help,要改變smoke移動方向有點不便
2016/04/05
Phoenix FD vs FumeFX Comparison
by Hammer Chen
click here for update version of this table.
*Please check official website for their local store / sales details.
click here for update version of this table.
price
|
*USD 845
|
*USD 960
|
Simulation capability
|
fire, smoke and explosion
|
Fire, smoke, explosion, water, high viscosity fluid, Infinite ocean with splash and foam, beer foam, boat wake, bubbles
|
UI
|
Floating UI
|
Rollout
|
cache file path
|
Absolute path
|
Relative path to scene, $(implicit)
|
Adaptive Grid
|
only offers "smaller than initial grid"
|
Fully controlled, fit in cam view
|
Alpha channel for smoke and fire
|
One for fire, one for smoke
|
shared
|
Particle shader
|
PHXFoam, able to render (large amount of) particle
| |
Object Interaction (default)
|
Inclusive list
|
Exclusive list
|
Ocean Texture Map
| ||
Color gradient / curve editor
|
user friendly
|
difficult
|
Particle source control
|
user friendly, radius with curve editor
|
through particle size
|
Gravity helper
|
YES, straightforward and effective
| |
2D Simulation
|
YES
| |
Viewport preview
|
high performance
| |
Interactive simulation (Simulation not locking the gui)
|
YES (start form FumeFX 4.0)
|
YES
|
Wavelet
|
Wavelet
|
Wavelet , Resimulation
|
retime
|
YES, Post Processing
|
YES
|
Workflow for resim / select cache
|
straightforward, Sim Mode swicher
|
Automatic, might be confusing for beginner
|
Inertial forces
|
YES, Use Grid Motion
|
YES, can link sim grid to moving object, i.e.: moving torch
|
Dynamic solvers
|
Solvers: CG and QCG Advection: Default, Advanced (fields), Advanced(fields and vels)
|
Conservation: Symmetric, Smooth and Buffered
Advection methods: Classic, Slow moving, Forward transfer and Multi-pass
|
Fluid Mapping
|
YES
| |
heathaze
|
YES
| |
displace voxels post-sim
|
NO
|
YES
|
Fire create smokes
|
YES
| |
Smoke buoyancy
|
Sensitive to dynamic
| |
Cache optimization
|
Drop unused channels by post processing
|
Storage quality control (similar to jpeg compression)
|
Import Field3D, openVOD
|
support
|
support
|
Export PRT
|
support
|
support
|
Self-illuminate acceleration
|
Illumination map
|
Grid-based
|
Render elements
|
FumeFXfire, FumeFXsmoke, velocity, zdepth
|
YES for Maya version
|
Integration with Particle Flow
|
FumeFX Birth, Follow, Test
|
PhoenixFD Birth, Force, Test
|
Integration with thinkingParticles
|
FumeFX Birth, Follow, Probe
| |
GPU Preview
|
Floating windows, user friendly
|
Thorugh 3dsmax extended viewport
|
Solid mode
|
YES
| |
Network simulation
|
through backburner
| |
Spline Follow
|
YES
|
YES, follow path
|
Render Warps
|
YES
| |
Effectors
|
YES
| |
Learning curve
|
Lots of parameters, take time to learn
| |
best GI renderer compatability
|
mentalRay
|
V-Ray
|
Customer support
|
Offical forum and Facebook group
|
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