By Hammer Chen, Gergana Lilkova
This is a kind of request tutorial. Many people have been asking me how I created a burning car in my previous "Burning Car RnD" video. It was done with fuel-based burning. The fuel starts to burn when the temperature reaches its ignition temperature. Fuel-based fire gives you a realistic burning effect; however, the fuel itself is a fluid, meaning the fuel will flow all over the surface. The overflow of fuels is harder to control and might cause undesired results.
In this tips & tricks article, I am going to show you an alternative method for creating a growing fire, based on an animated mask. The mask is generated with VRayDistanceTex from an animated box. Since we have full control over how far and how fast the mask expands, the fire is more directable than fuel-based. This method is more practical for production. That's why I prefer this technique.
Though I am using fire trails as an example, the same concept can be applied to many other burning effects - like a burning watchtower, a burning paper with the flame growing on a path of a letter, etc.





































