文 / Hammer Chen;
模型 / Lien Ying-Te
V-Ray 5的VRayDirt紋理增加了streaks選項,可以做出程序性舊化條紋效果。這裡寫一篇簡單的教學。
price
|
USD 845*
|
USD 830*
|
Simulation
capability
|
fire,
smoke and explosion
|
Fire,
smoke, explosion, water, high viscosity fluid, Infinite ocean with splash and
foam, beer foam, boat wake
|
UI
|
Floating
UI
|
Rollout
|
cache
file path
|
Absolute
path
|
Relative
path to scene, $(implicit)
|
Adaptive
Grid
|
YES, plus expanding grid option
|
Fully
controlled, fit in cam view
|
Opacity
for smoke and fire
|
One
for fire, one for smoke
|
|
Particle
shader
|
PHXFoam,
able to render (large amount of) particle
|
|
Default
Object Interaction
|
Inclusive
list
|
Exclusive
list
|
Ocean
Texture Map
|
||
Color
gradient / curve editor
|
user
friendly
|
|
Particle
source control
|
user
friendly, radius with curve editor
|
through
particle size or "Custom Prt Size"
|
Gravity
helper
|
YES,
straightforward and effective
|
|
Other
forces
|
PlainForce,
BodyForce and WaveForce
|
|
2D
Simulation
|
YES
|
|
Viewport
preview
|
accurate
viewport preview
auto
reduction
auto
range
|
|
Interactive
simulation (Simulation not locking the gui)
|
YES
(start form FumeFX 4.0)
|
YES
|
Amp.
resolution
|
Wavelet
|
Resimulation:
wavelet, interpolate
|
retime
|
YES,
Post Processing
|
YES,
resimulation /time blend: general purpose or slow down
Mode:
Linear, cache index,
Frm.Blend:
Interpolation, velocity
|
Workflow
for resim / select cache
|
straightforward,
Sim Mode
|
Automatic
switch caches, might be confusing for beginner
|
Inertial
forces
|
YES, Use Grid Motion
|
YES,
can link sim grid to moving object, i.e.: moving torch
|
Dynamic
solvers
|
Solvers:
CG and QCG Advection: Default, Advanced (fields), Advanced(fields
and vels)
|
Conservation:
Direct Symmetric, Direct Smooth and Buffered, PCG Symmetric
Advection
methods: Classic,
|
Advanced
vorticity
|
vorticity
II
|
Massive
vorticity
|
Fluid
Mapping
|
YES
|
|
heathaze
|
YES
|
|
displace
voxels post-sim
|
NO
|
YES
|
Fire
create smokes
|
YES
|
YES,
Fuel: enable burning
|
Smoke
buoyancy
|
Sensitive
to dynamic, unlimited
|
range
from 10 to -10
|
Cache
optimization
|
Drop
unused channels by post processing
|
1)Storage
quality control (similar to jpeg compression)
2)
No-Export Channels option in the Resimulation
|
Import
Field3D, openVOD
|
support
|
support
|
Export
PRT
|
support
|
support
|
Export
Alembic
|
support
|
|
Self-illuminate
acceleration
|
Illumination
map
|
Grid-based
|
Render
acceleration
|
probabilistic
shading
|
|
Black-body
shader
|
YES
|
YES,
Allowed gradual transition between the default Black Body Fire model and an
artistic model using the 'Physically Based' option
|
Sharpness
control
|
Sharpen
strength for fire and smoke
|
Sampler
type: Box, Linear and Spherical
Content
Smoothing for separate channel
|
Render
elements
|
FumeFXfire,
FumeFXsmoke, velocity, zdepth
|
YES
for Maya version
|
Integration
with Particle Flow
|
FumeFX
Birth, Follow, Test
|
PhoenixFD
Birth, Force, Test
|
Integration
with thinkingParticles
|
FumeFX
Birth, Follow, Probe
|
|
GPU
Preview
|
Floating
viewport
|
Through
3dsmax extended viewport or
Display
on current viewport
|
Solid
mode
|
YES
|
|
Network
simulation
|
through
backburner
"...it is possible to send many variations of the same simulation across the
network and pick the result the user likes the most..."
|
Backburner
or Deadline,
"... several simulations with varying parameters are simulated, each on a separate
computer..."
|
Spline
Follow
|
YES
|
YES,
follow path
|
Render
Warps
|
YES
|
|
Effectors
|
YES
|
|
Learning
curve
|
Lots
of parameters, take time to learn
New
Quick Presets provides several quick settings as good starting point
|
|
Renderer
compatability
|
mentalRay
|
V-Ray
|
Customer
support
|
Offical
forum and Facebook group
|