Tutorial: V-Ray honey material

by Hammer Chen

The honey liquid was sim with PhoenixFD and rendered with V-Ray 3.4. Air bubbles were also sim with PhoenixFD. Here is my material setup. For the color mode you can use "sub-surface color + scatter radius", but I found "Scatter coefficient + fog color" are a little better:

Honey V-Ray Material / Turbosquid
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