By Hammer Chen
In this article I am going to show you the benefit of using Phoenix FD in tandem with VRayVolumeGrid. I will use a nuclear explosion as an example.
Phoenix FD is capable of simulating complex explosions, such as air strike, small or large scale explosion. For a realistic blast, it always involves many different components. For example, the nuclear explosion you have a major mushroom cloud that flies into the sky; and the ground dust triggered by the mushroom cloud explosion. With multiple fire/smoke sources, Phoenix FD can perform realistic nuclear explosion simulation. In fact, you can find a downloadable nuclear explosion scene on the ChaosGroup official sample page.
With that said, what if you want extra degree of freedoms for tweaking and shaping the extract nuke you want. Simulating each component separately might be a way to go. I'll explain why.
A collection of reference images from the Internet
Let’s take a look at physical reality. A nuclear bomb was placed on the ground, somewhere in an unknown desert. When the bomb blast off, initiate the chain reaction, heat climbing and generate lots of smoke as a by-product the chemical reaction; that major explosion pushes the ground dust which is already there before the blast. We can say the physical properties of those two elements (the ground dust and explosive mushroom) are no doubt different things.













































