Large scale smoke with FumeFX

by Hammer Chen 

My setup for this effect. Basically is use large number of particles (from particle flow) as FumeFX particle Src. A FFX Gravity helper is point toward camera slightly.

Here are my setup and detail parameters:

Generate large amount of particles (8,000) with Particle Flow.

Set your Velocity channel, so we can slow down (retime) it later.

Use Wavelet Turbulence to add details (optional)

Retime with "Time Scale Factor" = 0.25, lower than 0.25 might cause your smoke flickering during rendering.

Final results!

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