This tutorial I am going to show you how to create a burning box procedurally with tP and FumeFX. The final effect seems complex but actual setup are quiet simple. I assume you have basic knowledge of FumeFX and thinkingPartciles in order to follow this tutorial.
2. Create groups as this: SC/ frag and box groups.
7. Check "Groups as Objects" in your tP. We will use this feature later on for FumeFX.
9. In FFX Object helper (you need to create one in your scene), select "frag" group from your tP.