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| 0. Overall shading network. One Copper (Kupfer) material. One Oxidized copper material. And mix the two with VRayDirt. | 
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| 1. Using VRayBlend material | 
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| 2. For normal copper material, setting like this | 
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| 3. For oxidized copper, using a bitmap texture is enough. | 
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| Bitmap texture for Copper Oxidized | 
4. Use VRaydirt as geometry sensitive mask
5. Optimized the original material made by miweiler and apply to my sculpture
[More material]
 



 
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