This tutorial was inspired by Sascha Henrichs from his blog. In this videotutor, we're going to create a rock in procedural way. We will take advantage of displace modifier to shape our model. And Darktree shader will be our rock texture solution. Here is my recipe:
- Crete a simple box with 5x5x5 divisions
- Apply a spherify modifier
- Apply a Turbosmoth modifier with 5 iteration
- Add a displace modifier, set map type to sphere, and cellular for the map. Change map size/displace strength
- Add another displace, this time use Noise map to add subtle detail of our rock
- Add Melt modifier
- use Darktree Simbiont procedural map for our rock model. That's it.
download Simbiont for 3ds max click HERE
Stone shaders library click HERE
Watch video tutorial on Youtube click HERE
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