2008/03/06

Creating a collapsing Bridge with Particle Flow in 3ds max 9


In this video tutorial we're going to create a collapsing bridge with Particle Flow in 3ds max 9. Remains of Longteng Bridge (龍藤斷橋) is a very famous scenic spot in Taiwan. Longteng Bridge was made in 1905 during Japanese Era (日本時代) in Taiwan. Because of earthquake, the Bridge collapsed and became those remains you see today . In this video tutorial, we're going to recreate the collapsing process. First, we will create a simple bridge model, and cut this geometry into pieces with SplitItup maxscript , and then convert those pieces of geometry into Particles with Bobo's maxscript, finally we will use those particle to create a collapsing bridge animation.


Remains of Longteng Bridge photoed by Hammer Chen with Canon Powershot G9.

Tutorial result:


The files you will need:
1. Splititup maxscript was created by Rivendale, check out more detail in this CGTALK thread.
Direct download link click HERE.

2.
Bobo's maxscript was created by Bobo, check out his website for more detail.
The script is a short text paragraph, you could just make a copy for your own from this page.
Please note you should rename the Box in string of "global ChunksArray = $Box* as array" if your geometry debris has other name than box. For example, you have Object01, Object02...etc, your modified should looks like so "global ChunksArray = $Object* as array"

Workflow:
1. Modeling of Bridge
2. Cut the bridge into pieces with Splititup maxscript
3. Convert those pieces into Particle with Bobo’s maxscript4. Create bridge demolition with Particle Flow

Video Tutorial (Running time 21 mins):
Low resolution (320x240)

High resolution (720x480)

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