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2016/07/29
2016/07/28
VRay PBR材質練習
文 / Hammer Chen
素材 / bernhardrieder.com
這篇是筆者在Chaosgroup官方論壇看到的關於3DCoat或Substance Designer輸出的PBR紋理,如何對應到V-Ray material的精采討論。bernhard 先生除了上傳它的素材,還錄了以下教學影片。什麼是PBR材質建議先閱讀這篇。
素材 / bernhardrieder.com
這篇是筆者在Chaosgroup官方論壇看到的關於3DCoat或Substance Designer輸出的PBR紋理,如何對應到V-Ray material的精采討論。bernhard 先生除了上傳它的素材,還錄了以下教學影片。什麼是PBR材質建議先閱讀這篇。
2016/07/21
2016/07/17
2016/07/07
Phoenix FD vs RealFlow Comparison
by Hammer Chen
*Please check official website for their local store / sales details.
Developer
|
Next limit
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Chaos Group
|
price
|
1995€ *
|
921.5USD without Dongle *
|
Package
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Standalone software + Connectivity Plugins or
REALFLOW for CINEMA 4D
| |
UI
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Standard UI + node-based Relationship Editor
|
Tabs and rollouts
|
Sim Methods
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SPH
FLIP (Hybrido)
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Grid-based
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Fluid solver selections
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-DYVERSO solvers
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3 Conservation
4 Material Transfer
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multi-threading sim
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YES
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YES
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GPU acceleration
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solvers
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viewport preview
|
Network simulation
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YES, Independent Domain Of Computation
| |
Sim capability
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-Small scale liquid and splashs
-Large scale ocean, waves and splashs
- foam, bubbles and mist
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-Small scale liquid and splashs
-Large scale ocean, waves and splashs
-foam, bubbles
-Non-Newtonian
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Physical Properties
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- Surface tension
- Density
- Viscosity
- Vorticity
- Int Pressure, Ext Pressure
- Compressibility
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-Surface Tension
-Viscosity (normalized to 0~1)
-Vorticity
|
Dynamics
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- Rigid body (Caronte solver)
- Soft body
- Fibers
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passive rigid body interaction only
|
Emitter
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- Circle, square, sphere, linear
- Object
|
-PHXSource (supporting shape and mesh)
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Emission type
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- Speed
- fill object
|
-Inject
-Brush
-initial fill up
|
Specialized Force / Daemon
|
-Shetter Daemon
-DSpline daemon
-Crown daemon
-Layered Vortex Daemon
-k Isolated, k volume, k speed Daemon
-Morph, Magic Daemon
-Filter Daemon
-Attractor
|
-PHXTurbulence
|
3rd Party
Plug-ins
|
-Wet Work
-loSim
-RF_toolfactory
| |
Ocean Mesh
|
Realwave + spectrum...etc
|
Automatic mesh extension inside of camera frustum + PhoenixFDOceanTex vector displacement
|
Stepping control
|
Min and Max Substeps
|
Steps per frame
|
Retime
|
Time function curve editor
|
Resimulation
|
Mesher control
|
- Speed stretching
- polygon size
- metaballs, Weighted isotropic and Weighted Anisotropic
-Filter: thinning, relaxation, tension, steps
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-Preview / Show mesh
-Mode: mesh, ocean, cap, implicit surface and geometry atomosphere
-sampler type: box, linear, spherical
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Mesh optimization
|
Curvature / Camera
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Output / storage quality
|
Import
|
sd, obj, abc, bin...etc
|
- all 3dsMax /Maya suport formats
-PRT loader
-vdb, f3d
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Export
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abc, bin, obj...etc
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-PhoenixFD export particles / prt
|
Renderer
|
Maxwell
|