by Hammer Chen
click here for update version of this table.
*Please check official website for their local store / sales details.
[Related topic]
Phoenix FD vs RealFlow Comparison
[Related videos]
[References]
Phoenix vs FumeFX
Phoenix compared FumeFx
click here for update version of this table.
price
|
*USD 845
|
*USD 960
|
Simulation capability
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fire, smoke and explosion
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Fire, smoke, explosion, water, high viscosity fluid, Infinite ocean with splash and foam, beer foam, boat wake, bubbles
|
UI
|
Floating UI
|
Rollout
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cache file path
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Absolute path
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Relative path to scene, $(implicit)
|
Adaptive Grid
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only offers "smaller than initial grid"
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Fully controlled, fit in cam view
|
Alpha channel for smoke and fire
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One for fire, one for smoke
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shared
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Particle shader
|
PHXFoam, able to render (large amount of) particle
| |
Object Interaction (default)
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Inclusive list
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Exclusive list
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Ocean Texture Map
| ||
Color gradient / curve editor
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user friendly
|
difficult
|
Particle source control
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user friendly, radius with curve editor
|
through particle size
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Gravity helper
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YES, straightforward and effective
| |
2D Simulation
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YES
| |
Viewport preview
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high performance
| |
Interactive simulation (Simulation not locking the gui)
|
YES (start form FumeFX 4.0)
|
YES
|
Wavelet
|
Wavelet
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Wavelet , Resimulation
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retime
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YES, Post Processing
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YES
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Workflow for resim / select cache
|
straightforward, Sim Mode swicher
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Automatic, might be confusing for beginner
|
Inertial forces
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YES, Use Grid Motion
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YES, can link sim grid to moving object, i.e.: moving torch
|
Dynamic solvers
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Solvers: CG and QCG Advection: Default, Advanced (fields), Advanced(fields and vels)
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Conservation: Symmetric, Smooth and Buffered
Advection methods: Classic, Slow moving, Forward transfer and Multi-pass
|
Fluid Mapping
|
YES
| |
heathaze
|
YES
| |
displace voxels post-sim
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NO
|
YES
|
Fire create smokes
|
YES
| |
Smoke buoyancy
|
Sensitive to dynamic
| |
Cache optimization
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Drop unused channels by post processing
|
Storage quality control (similar to jpeg compression)
|
Import Field3D, openVOD
|
support
|
support
|
Export PRT
|
support
|
support
|
Self-illuminate acceleration
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Illumination map
|
Grid-based
|
Render elements
|
FumeFXfire, FumeFXsmoke, velocity, zdepth
|
YES for Maya version
|
Integration with Particle Flow
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FumeFX Birth, Follow, Test
|
PhoenixFD Birth, Force, Test
|
Integration with thinkingParticles
|
FumeFX Birth, Follow, Probe
| |
GPU Preview
|
Floating windows, user friendly
|
Thorugh 3dsmax extended viewport
|
Solid mode
|
YES
| |
Network simulation
|
through backburner
| |
Spline Follow
|
YES
|
YES, follow path
|
Render Warps
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YES
| |
Effectors
|
YES
| |
Learning curve
|
Lots of parameters, take time to learn
| |
best GI renderer compatability
|
mentalRay
|
V-Ray
|
Customer support
|
Offical forum and Facebook group
|
[Related topic]
Phoenix FD vs RealFlow Comparison
[Related videos]
[References]
Phoenix vs FumeFX
Phoenix compared FumeFx
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