Realistic water rendering with VRay 2.4

Author: Hammer Chen

Simulating a water is not a easy task. Neither rendering for water. Since water is a transparent material in the same time reflect its environment, it is not easy to render a clean and beautiful water rendering.

Basic Setup
I put two simple planes as reflector (or area light), apply material as below:

and material for water:

Different IOR:

Reflect on back side (show more details but too noisy):

Depth of field (through AfterEffects + Frischluft plugin):

Without or with reflector plates:

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1 comment:

Sai said...

I think the most important is Don't just reflect/refract whole scene :)