Create a cityscape with Autodesk 3ds max 2010

This tutorial was inspired by grassynoel, he posted some interesting images on mattepainting.org. In this videotutorial we are going to create a cityscape with Autodesk 3ds max 2010, no plugins are required. Basically, we take advantage the "Make quadrilaterals" option within ProBoolean. The quadrilaterial function help us to cut mesh into blocks where we can use them to grow builings. After mesh were cut into blocks, we detach meshs into two group: one with hinged roof and another with plain roof. The hinged roof was create by select two edges and connect them and move the edge up. Plain roof was done by two steps simple extrusion.

For random selection, I use Graphite Modeling's random face selection function. To randomly extrude the selected polygon (to fake building with different hight), we use PolyRndExtrude maxscript (from www.difference-engine.info). To paint lowpoly car over ground, we use Advanced Painter maxscript ( create by Herman Saksono). Both scripts were optional, you can do that by manually.

Personally I think this tutorial is only for inspiration for realistic textures have not apply to the buildings. I hope you found this tutorial useful and make it even better, maybe with help of scripting = )

Video tutorial without audio (total running time about 6 mins, timelapse)
Low resolution 320x340 ( with subtitles !!! )

[Related links]

教C4D用戶使用3ds Max

先向期待這篇文章翻譯的前輩們說聲抱歉, 經過幾個月斷斷續續的翻譯, 小弟總算完成啦!

俗話說:會嫌才是好顧客. 這篇文章取自cgtalk上一篇3ds max使用者, 教導剛接觸MAX的C4D使用者 所遇到的一些糗事. 這裡面讓MAX老用戶也能用其他人的角度來重新檢視3DSMAX裡面古怪可笑的設計.